bonus for Those who Hunt the Night
Damage Bonus: +1D4
Magic Points: 13
Attacks per round: 1
Bite: Depending on the style of your vampire, the vampire may have to hold the victim to continue draining its victim’s blood, or the act of biting may subdue the victim to the vampire’s will. Either way the vampire drains 2D10 STR (blood) from the victim each round thereafter.
Fighting Attacks: Vampires have the usual range of unarmed attacks open to humanoids.
Gaze: If the target fails an opposed POW roll the target is hypnotized and can be made to follow simple
instructions. If these instructions are self-destructive, at the start of the round the target’s player may attempt an INT roll to snap out of it.
Bite (Bite) 50% (25/10), damage 1D4 + special
Fighting 50% (25/10), damage 1D4+1D4
Dodge 25% (12/5)
Skills: Charm 60%, Psychology 60%, Stealth 70%, Track 75%
Sanity Loss: 0/1D4 Sanity points to be attacked; 1/1D3 to witness a Vrykolakas feeding.
Unlike traditional vampires, the Vrykolakas do not change into mist form when its hit points reach 0.
Infection: anyone killed by a Vrykolakas no matter how becomes one and will rise within 3 days as a new Vrykolakas